Ghouls were a very powerful natural undead creature. Once they were successfully transformed, they would be level 5 creatures.
And they were one of the most difficult level 5 creatures to deal with. They had no fear, were cold and ruthless, and had an endless thirst for flesh and blood. They were as strong as an ox and as agile as a leopard. Their bodies contained terrible negative energy. Through contact, they could use special negative energy to paralyze the enemy for a short period of time.
It was this ability to paralyze the enemy that made ghouls one of the most terrible level 5 creatures. In a head-on battle, if the body was suddenly paralyzed, even if it was only for a few seconds, it was enough to be fatal.
If ghouls were immersed in a place rich in negative energy for a long time, or if they often devoured flesh and blood, they would slowly evolve.
Although this evolution was very slow, after hundreds or thousands of years, they would still cultivate very terrible ghouls.
For example, among the ghouls fighting with the Great Wizard, there were several very terrible existences. They were ghoul commanders.
Ghouls that evolved to level 11 and above were ghoul commanders.
If an ordinary intermediate professional encountered such a strong and fierce ghoul, they would probably be torn to pieces in a face-to-face confrontation. But in front of this group of high-grade professionals, these terrible high-grade undead creatures were not much of a threat.
A few experienced warriors with swords and shields easily held back a few Ghoul Commanders, while a few other high-grade warriors wielding two-handed weapons charged around the battlefield, slaughtering the ordinary Ghouls as easily as breaking through twigs.
Of course, ordinary ghouls were only relative to these high-grade warriors. In fact, every ghoul on the battlefield was level 8 and above.
All the weapons of the human professions on the battlefield were enchanted with the spell "Sacred Sword". When they cut open the bodies of the ghouls, the negative energy on the weapons would also completely destroy the negative energy bodies of the undead creatures.
In addition to the busy warriors, the few Rogues in the team were also not idle. They appeared and disappeared on the battlefield, and every time they appeared, an unlucky ghoul would be pierced in the back.
Even their companions, who had fought alongside them, couldn't help but feel a chill run down their spines when they saw such a scene.
The rangers standing at the back were not idle either. With their skillful and precise techniques, they shot out arrows imbued with the power of magic. The arrows were imbued with "Greater Magic Teeth" and had the sharpness of a + 4 magical weapon. They easily pierced through the tough skin and body of the ghoul leader. The power of fire imbued in the arrows exploded violently within the ghoul's body, destroying its tough body from the inside.
Magic Tooth was the natural version of enchanted weapons. This spell was originally an innate spell of magical creatures. Magical creatures with this innate ability could add magical attacks to their fangs and claws. Later, this spell was included in the Druids' own spell catalog. In the beginning, this spell could only be used to strengthen the fangs and claws of the Druids' animal companions. After many years of improvement, this spell could now be added to ordinary weapons. The improved Magic Tooth was added to the Ranger's own spell catalog, who was also a Nature Profession.
This spell could be imbued with the power of fire and explode within the enemy's body. It was another ranger's spell, "Elemental Arrow."
The Ranger profession was famous for its versatility. Their archery combined with spells could produce powerful long-range attacks. In terms of close combat, they trained in both agility and strength. In a head-on confrontation, they were stronger than rogues.
Rangers were also proficient in many natural spells. Their ability to survive in the wild was comparable to that of the Druids.
The archmage quickly pulled his attention away from the battle in front of him. He didn't need to worry about such a battle at all. He looked up at the broken tower on the top of the mountain and inferred in his heart why there were so few ghouls in the town.
The battle ended quickly. The archmage also quickly finished his reasoning because the answer had appeared in front of him.
Seeing his subordinate kill the last ghoul leader, the bishop of the Church of Heller turned around and seemed to want to say something to the archmage. As soon as he turned around, he saw the archmage's face full of surprise. The bishop was slightly surprised and followed the archmage's gaze to the top of the mountain in the north.
The door on the first floor of the arcane tower on the top of the mountain was already open. A team of knights in heavy armor walked out of the door in a single file!
The archmage moved his finger and activated the "Eagle Eye" spell in his spell slot.
The scene of a thousand meters away appeared in front of him.
It was a group of knights in heavy armor. The thick and tight plate armor covered every inch of the knight's skin. There was only a two-finger-wide gap where the eyes of the knight's helmet were.
The knight's eyes couldn't be seen from the gap. Only two cold lights could be seen.
The warhorse under the knight was also tightly wrapped in heavy armor. The armor skirt hanging down from the breastplate and back armor reached below the horse's knees. The calf below the knee was also wrapped in shin armor, reaching all the way to the horse's hooves.
The horse's face was covered with a helmet that only revealed two eyes. The eyes of these warhorses were the same as the knights', emitting a cold light.
Looking at this team of cold, heavy, dignified, and uniform knights, the archmage couldn't help but murmur, "Death knights!"
Death knights were a kind of artificial undead creature.
Artificial undead creatures were a concept compared to natural undead creatures.
Artificial undead creatures couldn't be born under natural circumstances. Their birth required the participation of external forces.
To create a death knight, a necromancer had to first collect a corpse equivalent to a high-grade human warrior's body. Then, they had to collect the soul of a high-grade creature and seal the soul in the corpse with magic. Finally, they had to perform a complicated magic ritual to awaken the death knight.
Death knights had no fear, no pity, and no desire. They didn't need to eat, rest, or sleep. As long as they had enough negative energy, they were a group of eternally obedient perpetual motion machines.
Other than great strength, sturdy armor, and a sword of death imbued with negative energy, a death knight's strongest weapon was their eyes.
Death knights could inject intense fear into the enemy by looking into their eyes. If the enemy's spirit wasn't strong enough, they would lose the ability to resist due to fear.
When fighting a death knight, every time they were hit, they would be impacted by negative energy. Its effect was equivalent to a priest's "Damaging Spell".
Damaging Spell was a low-grade version of Grievous Wound. It injected special negative energy into the weapon. Every melee attack would cause a certain degree of negative energy impact damage to the enemy.
"A rather troublesome high-level undead creature." The archmage gave such a description of the death knight.