Arcane Universe - Chapter357

If one were to use the spellcasting terminology of this world to describe Mudra Spell, it would be called supernatural power.

What was supernatural power? In other words, most of this spell was produced by the laws of nature itself. The spellcaster was only responsible for guiding, unlike ordinary spells which were produced because the spellcaster used Mind Power or Bloodline Power to construct the spell model. Then, the spell model would forcefully influence the laws and finally form the spell.

The difference between the two was that ordinary spells could be resisted or dispelled by destroying the Mind Power model.

For example, Spell Resistance, Spell Nullification Barrier, and Dispelling Spell were actually resisting and destroying spells in this way.

Spell Resistance was actually a kind of Mind Power defense layer formed around the spellcaster's body by a mage with powerful Mind Power. Any spell that entered the defense layer would be interfered with and resisted by the spellcaster's Mind Power. If the opponent's spell model was not stable enough, it would be weakened or even directly broken down by the spellcaster's Mind Power, causing the spell to be weakened or even disappear inexplicably.

The Spell Nullification Barrier was even more straightforward. It directly used a spell to form a larger defensive area around the caster. Any spell that was within the defensive range of the barrier would be shattered by the Mind Power structure of the spell once it entered this area, causing the spell to be directly ineffective.

The principle of Dispelling Spell was similar.

However, supernatural power was different. Supernatural power was a spell effect produced by the laws of nature at the spellcaster's request. Its formation did not require the Mind Power structure, so naturally, it was not afraid of defensive spells that specifically destroyed the Mind Power structure. Therefore, Spell Resistance, Spell Nullification Barrier, and Dispelling Spell were all ineffective against supernatural power spells.

Only effects such as "anti-magic field" and "protection from energy damage" that targeted the laws themselves would be effective against supernatural power.

This world also had supernatural power spells such as Dragon's Breath, Medusa's Petrifying Gaze, some priests' divine domain effects, and some undead's innate spells. They were all supernatural power.

However, spellcasters in this world rarely pursued supernatural power. Even the Druids and other perception-type spellcasters' casting methods were mostly similar to the internal runes of cultivators.

When they were cultivating, as long as they could establish a stable connection with a certain law, they would stop and pursue a more powerful spell law.

When a druid wanted to use a certain law spell that had already established a stable connection, they would need to sense the law in advance. Then, they would combine their mental strength with the law to form a special spell structure and store it in their soul.

Due to the clear connection with the rules, the Druids' spells were in a half-constructed, half-guided state. Therefore, the Druids' spell structure was relatively simple. It was also because of this that the Druids could obtain spell slots similar to that of Mages with their weaker mental strength.

However, a half-constructed spell was still a construct. Due to the connection between one's own spell structure and the naturally formed part of the spell, it was more susceptible to the effects of spells such as Spell Resistance, Spell Nullification Barrier, and Dispel Magic.

As for why the druids were unwilling to establish a deeper connection with the rules, Feng Chou felt that it was probably related to efficiency.

For a druid, it might only take a few months to establish a clearer connection with a certain law. As long as a druid had enough talent, it would only take a few decades to become a Great Druid.

However, if one wanted to turn a law into an innate spell, it might take ten times the time. Take a cultivator for example. If a cultivator had enough talent, it would take a few hundred years to cultivate from the entry level to the Nascent Soul stage. The difference in efficiency was naturally self-evident.

As for which was better and which was worse, it depended on the person and the situation.

Although the cultivation of innate spells was very slow, its effects were not bad. Moreover, a cultivator's path of cultivation was closely related to innate spells.

In fact, for a cultivator, cultivating innate spells was actually a process of Qi cultivation. The more innate spells that were refined to a certain law, the stronger it was, and the closer the connection between a cultivator's inner Qi and that law.

In fact, a cultivator did not simply refine innate spells. The spells that could be refined to innate by a cultivator were all spells that were closely related to their main law. In the future, it would become their life spell.

… …

After cultivating the Anywhere Door to the Magical Seal Level, Feng Chou realized that he didn't need to prepare any time, chant any incantation, or coordinate any hand gestures when casting this spell. He just had to chant it and cast it. It was as if this spell had become his instinct. He could even create a Anywhere Door with every step he took when he was moving quickly, achieving the effect of flashing within his line of sight.

The consumption of Dharma Seal casting was originally very small. In addition, Feng Chou's inner Qi, which was converted from the legendary Hydgar's Strength, allowed him to almost be able to cast this Flash Technique indefinitely.

He realized that if he could combine the effect of Flash Step with his close combat tactics, it would greatly improve his close combat ability.

This form of Anywhere Door could no longer be called Anywhere Door. Feng Chou simply renamed this innate spell "Air Escape Step".

The success of the Air Escape Step greatly boosted Feng Chou's confidence. He immediately began to cultivate a new spell.

This time, Feng Chou chose another Level Four spatial spell, Dimensional Anchor!

Dimensional Anchor could anchor the target in the current space, making it impossible to perform any spatial teleportation. This spell seemed inconspicuous, but in fact, it was very important and very dangerous.

When the followers of the evil god Bann assassinated the heir of the Counts Of Antalya, they used Dimensional Anchor to lock on to the target and finally succeeded.

Without this spell, those magical creatures who were born with the ability to teleport would become very terrifying. They were almost impossible to kill.

For example, most of the middle and high-level devils and demons could cast teleportation at will. Without Dimensional Anchor, they could fight and leave as they wished. In terms of strategy, they were almost invincible.

However, Feng Chou chose to cultivate this spell not because of its effect, but because he wanted to find a way to be immune to Dimensional Anchor through this spell!

With the first crab, the Anywhere Door, as a guide, and a lot of experience accumulated when looking for the law of the Anywhere Door, looking for the law of Dimensional Anchor became simple. Feng Chou only spent a week to catch this small fish in the sea of laws.

The process of sacrificial cultivating Dimensional Anchor was also smoother than the Anywhere Door. Feng Chou only spent half a year to cultivate this spell into a Dharma Seal.

However, Feng Chou did not stop there. He continued to trace down this law and expand it. The mage's means and the cultivator's means of perception worked together to verify each other. It took another half a year to find the corresponding law of immunity to Dimensional Anchor.

After finding the law, Feng Chou finally understood why the mages had not invented a spell specifically to counter Dimensional Anchor.