Zayen knew what Antonio was worried about. There were a lot of barbarians.
Though they were not as numerous as the Gnomes, they were not far off.
Although Zayen had been running around and fighting all over the place these days, and even blew up a coalition army camp, Zayen knew very well that the number of barbarians he had killed was not even half of the barbarians. Did he not see that his current mission progress was only one-fifth of the way through?
The Barbarians that Jenn had killed were only the advance party of the Barbarians. Their main army had yet to be deployed.
The Barbarians were only the advance party to pave the way for the Barbarians.
Though killing them would affect the Barbarians' plans, it was not a significant impact. Don't ask Jenn how he knew about this. He was not interested in capturing captives.
The problem was that it was written in the Experience Mission Panel …
If the Barbarian Army really launched an all-out attack, then the three hundred plus dragons under Zayen's command would definitely not be enough, not to mention that the Barbarians also had Legendary powerhouses. This time, Zayen played the Barbarian Joint Army's vanguard camp to death by kiting them. However, this was because the enemy was defending while he was attacking. The camp was fixed, and there was no way for him to run away.
That was why Zayen could fight with such ease, directly surrounding them and bombarding them to death.
If the Barbarian army was at the border, Jenn's Dragons would not be able to surround them. It would be a dream for him to crush them.
But now, this was no longer a problem for Zayen. After completely wiping out the Barbarians' campsite at the frontline, Zayen now had enough Experience Cards to defeat the Celestial Legion for the second time.
After destroying the Canopy Legion for the second time, the Canopy Legion could become more powerful and obtain the bonus of the Lair Lord.
The Lair Lord was an exclusive title of a Dungeon combat unit.
When the combat unit card was destroyed for the second time, the Dungeon Lord gamer would obtain a Lair building that belonged to the Dungeon Lord card.
The gamer could build the Lair anywhere in the Dungeon territory.
After building the Lair, the combat unit could rest in it.
[Lair] would also buff these combat units to a certain extent.
For example, races that had rested in the [Nest] would receive various buffs in battle, such as HP, recovery speed, defense, etc., depending on the race and the type of [Nest].
Apart from that, players could also upgrade the various buildings in the [Lair] to enhance the power of the special skills and skills possessed by combat units.
For example, the skill [Legendary Army] awakened in [Firmament Legion] could make [Firmament Legion] immune to the first round of attacks.
After Zayen built his lair, if he upgraded the targeted buildings, the effect of the [Legendary Army] could be increased from the first round to the second round, which meant that the [Firmament Army] could be immune to two rounds of attacks.
Every building in [Lair] could be upgraded three times, which meant that [Legendary Army] could be upgraded three times.
Although it didn't seem like much on the surface, its significance was self-evident in a real battle.
Not only that, the [Nest] would also increase the number of combat units every month according to a certain pattern.
This was obviously a very important matter for the Players.
The number of summoned units was fixed. Besides the special units like Alien that could increase crazily without leveling up, normal combat units would only increase in number when there was a breakthrough in level.
Other than that, the number of combat units would not increase.
After building the lair, the number of combat units would increase by a fixed amount every month.
Of course, the number of combat units depended on the level of the combat unit.
If it was a rare combat unit, there would be at most one combat unit every month. Some combat units would only appear once every ten months.
If it was a normal combat unit, the number of combat units would increase by tens or hundreds every month.
The appearance of the Lair Lord signified that the gamers had entered the middle and later stages of the Dungeon.
Normally, the Dungeon Lord's construction of the Dungeon was divided into three stages. At the beginning stage, the most important thing for the gamers was to expand their territory to absorb Mana. At the same time, they had to rely on their luck to summon powerful rare combat units and combat heroes to defend the Dungeon against possible attacks.
In the middle stage, they would start to accumulate resources and focus on construction to ensure that the Dungeon's functions could be cycled smoothly. Whether it was resources or Mana, there would be a fixed source of income. Hence, there would be no deficit and the Dungeon would be unable to make ends meet.
When everything was ready, the gamers could start to increase the level of their combat units and build the Lair.
Jenn was at this stage.
The expansion of his territory was no longer a problem. With the help of the "Sanctuary Plan", Jenn had successfully expanded his Dungeon to most of the Klein Continent.
Those sanctuaries were actually part of Zayen's Dungeon, and because of that, there was no problem with the mana absorbed by Zayen's Dungeon, and there was a sufficient accumulation of mana.
It was the same for resources and funds. Due to Jenn's preemptive plundering, he had accumulated sufficient funds and resources to support the combat units. Otherwise, Jenn wouldn't have activated this plan and come to the Dungeon to obtain Experience Cards.
From the middle stage to the late stage of the Dungeon, the most important thing for the gamers was to ensure that the cycle was not broken. They had to accumulate sufficient resources, money, and Mana to support the combat units until the cycle was over.
As long as they could do that, the gamers would be able to laugh at the foolish adventurers in the Dungeon who had no chance of returning.
Of course, the gamers had different ways to achieve this cycle.
Of course, tycoons could spend money to buy things, but normal players who didn't have that much money had their own ways of playing.
Some gamers chose to specialize in a particular element to gain an advantage in the early stage and save a large amount of resources for the heroes.
However, if the heroes were restrained, the gamers would have a hard time.
There were also some players who did the opposite, focusing on setting up traps instead of combat units.
Their Dungeons were filled with all sorts of strange traps, and the adventurers were like monkeys participating in a trap segment of an entertainment program. They were like monkeys struggling to escape from the swaying blades, the roaring cannons, and the traps that could crush everything into minced meat.
Some gamers chose to lure the wolves to devour the tigers. They built their Dungeons in the blind spots of the veteran gamers and dug a few paths to lure the adventurers to other Dungeons to cause trouble. Then, they would fish in troubled waters and reap the spoils from afar.
In short, the creativity of the masses was limitless.
But for Zayen, the most important thing now was to destroy the [Firmament Legion] as soon as possible.
After sending Antonio off, Zayen started a new round of dog food stuffing. But for these advanced combat units, every time they broke through, their EXP would almost double.
Previously, Jenn could upgrade the Heavenly Dome Legion with one Experience Card. Now, he needed two Experience Cards to upgrade the Heavenly Dome Legion by one and a half levels. As such, the upgrade was slower than before. When Jenn was left with two Experience Cards, he finally upgraded the Heavenly Dome Legion to level 40. At the same time, he activated the Heavenly Dome Legion to level 40.
[Heavenly Dome Legion (Gold SSR)
Level: Broken Second
[Quantity: 999]
Attack: ★ ★ ★ ★ ☆
Defense: ★ ★ ★ ★
Special Abilities: Legion Charge (Look, in the blue sky, they are invincible — piercing characteristic)] — [Special Abilities: Legion Roar (The sound of the death knell signifies the destruction of the world — Assault mode suppresses the enemy's morale for one round)]
[Special Abilities: Artillery Coverage (The rain of destruction falls from the sky, even the earth will groan — Coverage + 3)]
[Awakening Breakthrough: Legendary Army (They come and go, leaving behind only the flames of destruction and the mourning of death — Immune to the first round of attacks)]
[Note: They are the overlords of the sky, the messengers of death. Destruction is their creed, and rebirth is their belief.
Everything will eventually wither, and everything will eventually be revived.
They will destroy everything, but they will also witness the rebirth of everything.
The name of the Terras Drake in the Heavenly Dome Legion has never disappeared. The omen brought by the shadow that swept across the land is an established fact. There is no other way but to accept it (Dragon Aura + 3)]
[Special Characteristics: Battle Specialization (They fight for the sake of battle from birth to death)]
[Special Characteristics: Iron Faith (The vanguard of Deus ex Machina, unwavering until death)]
[Special Effects: Legion Flag (Increases ability by 30% when fighting with the Starlight Knight)]
[Maintenance Cost: 15000]
[The unit has leveled up to (Lair Lord). The player has obtained a new building, "Iron Dragon Lair"]
[Blueprint: Iron Dragon Lair (Iron body, gunpowder blood, they are the creations of science, the never-ending iron warriors.
They are born in the midst of thunder and lightning, and they are molded by fire.
When the cannonballs are loaded and the energy is replenished, they can begin the next round of conquest. The target of the sea of stars is right in front of them, and the horn of war will be blown again.) — The Terras Drake will receive a 20% increase in attack and a 15% increase in defense during rest. Lasts for 10 hours.]
The second upgrade of the [Celestial Legion] did not have any significant changes compared to the first upgrade. The only noteworthy change was the evolution of [Legion Charge] into [Legion Roar], which was good news for Jenn.
After all, the previous [Legion Charge] was a formation-breaking skill, which was useless against Jenn.
However, the current [Legion Roar] could suppress the enemy's morale, which was much more useful.
One had to know that the first round of attacks from the [Legendary Army] would be ineffective. If it was paired with the [Legion Roar], the first round of attacks might very well crush the enemy. If there was such a good thing, it would be the best for Jenn.
However, what he was most concerned about at the moment was the last system prompt that was floating in front of him.
[Blueprint detected (Iron Dragon Lair), build?]
In this regard, Zayen did not hesitate to reach out and press the button to select 'Confirm'.