HacKer - Chapter481

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On the front page of Dream Entertainment's official website, when the five Hero's World announcements were released, they immediately attracted the attention of the players.

Apart from the first one, the other four basic settings were all highly controversial.

Especially the second and fifth ones.

The third and fourth ones were targeted at everyone. They prohibited players from destroying the game environment and insulting other players. Such measures were highly sought after by all players.

In most online games, there were two types of people. One was known as disguised cheaters, and the other was known as sharp-tongued trolls.

Disguised cheaters used the environment of the game itself to destroy the balance of the game through the cooperation of many people.

Take Crossing Frontline as an example. In Crossing Frontline, multiple maps could be used to destroy the game's balance through teamwork.

In particular, maps with a single entrance and exit were easy for multiple players to gang up on and block the entrance and exit, preventing other players from playing normally.

When normal players encountered such situations, they would be annoyed and their originally happy gaming mood would be ruined.

The second type of sharp-tongued trolls could be understood literally. They usually referred to players who were not good at the game but were good at scolding others.

Through voice and text, they constantly harassed and insulted other players, destroying other players' gaming mood, and gaining morbid pleasure from it.

Using Crossing Frontline as an example, sharp-tongued trolls were widely distributed in Crossing Frontline. If one encountered such players and had no way to clear them out of the room, it would be quite depressing.

In order to prevent such situations from occurring and to create a harmonious Hero's World, the third and third set of rules would increase the player's impression of the future Hero's World.

As for the second and fifth set of rules that caused controversy, they were targeted at a certain group of players and were opposed by this group of players.

In some novels that described virtual online games, the leaders of large guilds or players with strong cash flow would often kill ordinary players, kill their way back to the beginner's village, and even kill their way out of the game. Such situations would not occur in the Hero's World.

If there really was such a virtual MMORPG, perhaps only a moronic company would set up a setting that allowed ordinary players to be killed. And only a moronic ordinary player would play such a moronic game where they could be killed at any time.

Shi Lei didn't even have the strength to ridicule a game that used numbers and resurrected players after killing them.

Even World of Warcraft knew that there would be a prompt when resurrecting players. Could it be that the resurrection in a virtual online game didn't ask the resurrected players and directly resurrected them?

Was there any justice in this world?

There was absolutely no such ridiculous setting in the Hero's World. At the same time, the setting of resurrection on the battlefield was removed. It also eliminated the setting of players surrounding the safe zone after resurrection.

On the whole, the second setting provided the greatest protection to ordinary players. It would allow ordinary players to have the ability to resist against large guilds and major powers.

This setting was well received by the majority of ordinary players, but it was also rejected by many organized players. This setting greatly weakened their advantage.

As for the last one, it was to protect female players. This was a very normal setting.

With this special protection, the Hero's World would become much more attractive to female players.

If there were female players, would there be a lack of male players?

Moreover, in some novels about virtual online games, there were actually no protective measures for female players. The first time you entered the game, there were only three points, and if you forcefully quit the game, your body would be molested. Shi Lei only wanted to say that this kind of game company was courting death. Would there still be female players playing?

Wouldn't they be sued by other players?

That was a brainless move!

Dream Entertainment. While the players were still discussing the five basic settings in the Hero's World, Shi Lei once again posted an announcement on the Hero's World on Dream Entertainment's official website.

"The Hero's World Environment Setting: No Server or Room Concept."

Regarding the Hero's World allowing players to repeatedly register for the same nickname, some players are unable to understand. Dream Entertainment will make an official response.

1. The Hero's World Environment Setting will remove the concept of servers and rooms. In other words, there will be no server or room grouping. All players will play on the same server.

2. The Hero's World Map will be divided according to the country. Crossing a country's border requires a certain amount of strength or luck.

3. The Hero's World Factions will also be divided according to the country. For example, the Tang Dynasty, Song Dynasty, and Ming Dynasty belong to three different powers. Players can attack each other and enter each other's countries to destroy each other.

4. The Hero's World Main Server will combine with local auxiliary servers to form a server network that can simultaneously accommodate over 500,000 players.

If the Main Server is expanded, the number of players online can also be increased.

Hundreds of thousands of players playing on the same server. Fans of the Hero's World, are you excited?

Now you know why duplicate nicknames are allowed, right?

If you use a single nickname, if you're unlucky, you'll need several hours to create a nickname!

After this announcement was posted on the official website, it immediately caused a sensation.

Hundreds of thousands of players on the same server, what kind of concept was this?

This was a legend among legends!

Why would a large-scale multiplayer online game need to be divided into different servers?

For example, World of Warcraft. Not only were there servers, but there were also regions.

Although the total number of players was large, there weren't many players if they were divided among the servers.

To gather hundreds of thousands of players on one server, not only did the Main Server need to have enough computing power, but the Main Server also needed to have a large network bandwidth. Even the Main Server's storage media needed to be fast enough.

Dream Entertainment's Main Server would use a supercomputer with a computing speed of 10TFLops. However, it wouldn't be enough to serve hundreds of thousands of players online at the same time.

As for the Main Server's bandwidth, it wouldn't be enough either!

If there were 200,000 players accessing the Main Server at the same time and requesting data feedback, even if each player only needed 10kbps of data bandwidth, the data requests of 200,000 players would exceed 1,900 megabytes per second.

The Main Server's broadband service would require a 10 megabyte broadband network. The fastest theoretical download speed per second would be 1.25 megabytes.

Then, Dream Entertainment's Main Server would need at least 15,000 megabytes of dedicated broadband.

This was only the best case scenario. After all, it was impossible for each player to only request 10kbps of data every second.

Therefore, when Shi Lei advertised that all players would play on the same server, he had actually changed the concept.

Previously, Shi Lei had asked Xie Hui to set up local auxiliary servers all over the country to prepare for the concept of no servers and no rooms.

The Hero's World of Heroes advertised that all players would be on the same server. It was more accurate to say that all players would be in a large environment coordinated by the Main Server. Dream Entertainment's supercomputer Main Server would be connected to the local auxiliary servers to form a huge game environment.

Then, according to the corresponding region, the servers that players would access would be the local auxiliary servers.

Each local auxiliary server would be responsible for a corresponding region of the game map in the game.

When a player's game character entered another region of the game from the corresponding region, they would enter another region's server from the corresponding region. Dream Entertainment's Main Server would be in the middle to prevent problems with the local auxiliary servers.

In addition to the local auxiliary servers, Shi Lei had also designed a network engine called interweave.net, or IWN for short. In the Xia Xia language, it was called the Secret Net, which meant a secret network.

The IWN Secret Net was very useful. It would be embedded in the Hero's World of Heroes. When the Hero's World of Heroes was activated, the Secret Net would be activated as well.

The Secret Net would automatically designate the player's computer as a temporary server node and take on the task of computing with the player's region as the center.

For example, the voice system around the players, including the voice chat between the players, some fixed scene sounds, scene graphics processing, and even ordinary characters not controlled by the players could be supported by the players' computers. As long as the performance of the players' computers allowed it, the Secret Network would automatically turn the players' computers into temporary servers.

Not only would this setting not decrease the player's gaming experience, but it would also increase it.

For example, the player's voice delay would be lower, and the loading of the map would be faster.

Only with the IWN Secret Net, together with the Main Server and local auxiliary servers, could the Hero's World of Heroes realize that all players could play on the same server.

A large number of players were in an uproar on the official forums. They all posted, asking if Dream Entertainment was joking.

The fun of a game was largely determined by the number of players.

No matter how fun a game was, as long as there were no players, it would ultimately be a failure.

If the Hero's World of Heroes could really support 500,000 players online at the same time, then the Hero's World of Heroes would definitely sweep the entire gaming world and attract a large number of players!

Dream Entertainment's customer service hotline was exploding with calls from passionate players. The poor customer service staff still didn't know what was going on. They could only follow Shi Lei's announcement and reply in formulaic language, asking the players to inquire about the situation on the official website.

The super players in the forums couldn't hold it in anymore. Among them, a super player from Lijian Province and a super rich player named Storm posted a question. As a player moderator, he pinned his post to the top, hoping to receive an accurate response from Dream Entertainment.

The super player named Storm had spent a large amount of money on Dream Entertainment. Two days ago, he had personally come to Dream Entertainment's headquarters to receive two AIP artificial intelligence prosthetics.

Overall, Storm had some status in Dream Entertainment. Since he had personally asked, Dream Entertainment's customer service staff had to give an answer.

The content of Storm's post was very simple. It only had one short sentence.

Will the Hero's World of Heroes really operate with 500,000 players online at the same time?

Or is this just a publicity tactic?

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