Chen Mo gave the command to commit suicide.
System Notification: Are you sure you want to commit suicide?
After committing suicide, your character's level, skills, experience, and reputation will be cleared!
"Yes!"
In the Founding Era game, there were two ways to clear a character's information.
One was to delete the character, and the other was to commit suicide.
After deleting the character, the new character could only inherit the original character's tradeable equipment and coins. It was almost like starting from scratch.
The degree of suicide was much less severe. Most of the bound equipment and even achievements could be inherited. Only the character's level, skills, and other information would be deleted. It would save a lot of effort for the character to level up again.
However, there were disadvantages to committing suicide. For example, in the process of leveling up, completing a mission that had previously obtained equipment would no longer give the corresponding equipment or achievements. If the new character chose a different class after committing suicide, the originally obtained equipment and items would no longer be usable. The inherited achievements and titles would also be unusable until the character reached the level of the previous achievement and title. There was no possibility of obtaining heaven-defying attributes at one level.
Returning to the character creation interface, Chen Mo did not make any adjustments to his current character. He still chose the Assassin class and entered the game.
With a flash of light, Chen Mo discovered that he had appeared in the valley from before. It seemed that committing suicide to leave this place would not work.
Perhaps completely deleting his character would work, but Chen Mo did not do so.
After completely deleting his character, the title of Death at Light Speed would disappear.
Although the attributes of the title of Death at Light Speed were not very good, and after leveling up a few times, the attributes would become dispensable. However, Chen Mo felt that the one point of Luck was not that simple. His intuition told him that it was best to keep it, as it might be useful in the future.
Chen Mo planned to change his class to the Hunter class to break through the blockade of the Goblins in the valley.
He did not choose the Hunter class at first because the Hunter class could only set up traps and wait for enemies to take the bait. It was too restrictive for him.
Chen Mo originally planned to enter the game and try to assassinate various important NPCs in the beginner village to see if it would work. If it was possible, there would be large-scale chaos in the game with so many players. At that time, the holographic virtual network would be very likely to have abnormal situations.
Of course, Hunters couldn't do such a thing. Only Assassins could.
However, if Chen Mo could obtain Skill Books from the Treasure Chests in the valley, Hunters would be able to assassinate NPCs. Moreover, with the help of traps, they would be able to do it even better.
Chen Mo was not sure what was inside the Treasure Chest. However, based on the current situation, if they wanted to leave this place, the Treasure Chest's items were most likely Skill Books or powerful equipment. Otherwise, even if players tried their best to kill the six White Goblins and obtain the items inside the Treasure Chest, they would not be able to leave this valley alive.
It was either a skill book or a powerful piece of equipment. Either way, it was a good thing for Chen Mo.
"Kill yourself!"
Chen Mo committed suicide again and returned to the character creation interface. This time, he chose the Hunter class.
When he returned to the game, he was still in the same valley.
In his bag, there was a [Basic Trapping Technique] book, an old crossbow with a basic physical attack of 1-2, and a quiver of 100 crossbow bolts with a basic physical attack of 1.
"It's a crossbow weapon. Killing the White Goblins will be much easier now!"
When Chen Mo saw this, he couldn't help but feel happy.
The crossbow in his hand had an attack range of ten meters, which was three meters further than throwing rocks. It would be easy to escape from the cave!
Moreover, with a long-range weapon in hand, he could even kite and kill monsters.
However, Chen Mo was happy too early. When he entered the cave again, he discovered that although it looked like the same valley, the cave he entered this time was more than 20 meters deeper than the one he entered when he was an Assassin!
Chen Mo was shocked. He could understand why it was a few meters deeper, but what did it mean to be 20 meters deeper?
Could it be that this place did not allow people to leave?
No!
Chen Mo's gaze fell on his only skill, Basic Trapping Technique.
Basic Trapping Technique (Beginner Level): Place a trap on the ground. When the enemy steps on the trap, the trap will explode, dealing 130% damage to the enemy. There is also a 10% chance of causing the enemy to enter a disabled state. The disabled state lasts for three seconds, and the enemy's movement speed will be reduced by 30%.
Cooldown time: 10 seconds. Each trap lasts for 60 seconds. The current number of traps can only exist at most three at the same time.
"At most three traps can exist at the same time. Looks like the problem lies in this."
Chen Mo understood. The characteristics of the Hunter's skills were completely different from that of the Assassin's. If it was only a few meters deep, it would be easy to escape with these three traps.
However, if it was more than 10 meters deep, it would not only depend on luck, but more importantly, the location of the traps had to be chosen.
A LV1 player's movement speed was 5-10. 5 was the speed when walking, and 10 was the maximum speed when running. It was about the same as jogging, about 3 meters per second. Chen Mo estimated that the White Goblin's movement speed was about 14 meters per second, which was about 4 meters per second.
When the White Goblin stepped on a trap and entered a disabled state, its speed would be about the same as the player's.
Therefore, during the three seconds of the disabled state, the player would be safe. From here, he could safely escape about 10 meters away.
In other words, there were three traps, each ten meters apart. As long as two of the traps were disabled, he would be able to safely escape the cave.
It seemed like it was only a matter of luck.
After figuring out what to do, Chen Mo immediately chose three locations and placed a trap at each location. Then, he waited for an opportunity to shoot at the White Goblins with his crossbow.
Two White Goblins chased after him, and Chen Mo quickly retreated.
Bang!
The first trap was stepped on, and a damage value of 30 floated above the Goblin's head. The Goblin's speed was still the same.
The disabled state of the trap did not appear!
There seemed to be a chance for the remaining two traps!
However, Chen Mo's footsteps suddenly stopped. He knew that even if the remaining traps were disabled, he would not be able to escape.
He had miscalculated something very important.
The cave was the size of two bodies, and the traps were single-target damage. They could only block one White Goblin. Even if all three traps were disabled, he would still not be able to escape!
What should I do?
After reviving in the valley, Chen Mo was deep in thought.
Should I place the trap in the middle of the cave?
In order to pull the White Goblins out of the cave, the trap had to work on two White Goblins at the same time. To achieve this, the only way was to place the trap in the middle of the path. When the trap exploded, the two White Goblins would be affected and be injured.
"Seems like … it won't work."
Chen Mo immediately gave it a try, but he realized that even though he wanted to place the trap in the middle of the tunnel, when he used the skill, the system would automatically determine the position of the trap. In the tunnel that was two body lengths wide, the trap would either be placed on the left or right side of the tunnel.
It was not that Chen Mo had never played games before, so he was not unfamiliar with this phenomenon.
In traditional games, the game map was divided by coordinates. Excluding the surrounding scenery, the map was like a grid. Each grid was a coordinate. No matter how the player moved, they would appear on a grid. They would never stand in the middle of two grids.
"Founding Era," an epoch-making holographic game, did not seem to have deviated from the scope of traditional games. The map design was almost the same as traditional games.
If that was the case, the Hunter profession would not be able to leave this valley alive.
However, Chen Mo pinched his arm and closed his eyes to feel his surroundings.
He was very doubtful.
With the high-tech holographic virtual network, the game was almost the same as reality. Everything was revolutionary. How could something as simple as a map design be unable to deviate from the scope of traditional games?
If it were him who had developed the game to this stage, he would never allow the map design to be copied from traditional games!
If this setting was exposed, the entire holographic virtual network would be degraded.
No!
At this thought, Chen Mo suddenly felt that something was wrong!
In traditional games, every time the player moved, they would definitely appear on a grid. They would not appear at the intersection of two grids.
According to the traditional game settings, the cave was divided into two vertical rows. Chen Mo should only be able to walk to the left or right if he wanted to walk inside.
However, in reality, Chen Mo could stand in the middle of the cave, which was the intersection of the left and right grids!
Previously, when he was still an Assassin, Chen Mo had not felt that the game map design was the slightest bit similar to traditional games. It was only when he changed to the Hunter profession that he realized it.
Since a person could stand at the intersection of two grids, there was no reason that a trap could not be set!
On purpose!
Chen Mo was sure that the game designer had done this on purpose!
Standing in the middle of the cave, Chen Mo bent down again to set up a trap.
However, just like before, the trap was set on the left.
Obviously, under the settings of the game, the trap could not be set in the middle of the cave.
But … what if the system did not use instructions to set up the trap?
Chen Mo suddenly thought.
— —
Thank you for your support. The new book is tentatively scheduled to have two chapters a day, one in the afternoon and one in the evening.